Eugene Bolshakov
Unity Game and Graphics Developer
Greetings! I'm Eugene, a seasoned Game Developer with 15 years of experience in gamedev.
Specializing in Graphics Programming and Data-Driven systems. Demonstrated success in delivering high-performance game systems through technical excellence and strategic problem-solving.
Skilled at transforming complex technical requirements into optimized solutions that enhance user experience and product value. Demonstrated leadership in cross-functional teams, excellent communication skills, and proven project management experience in agile environments.
I am open to worldwide remote opportunities as an independent contractor located in the EU.
Resume update date: 06.2026
PDF version | Online version
Work Experience:
2026 Apr-July Private contract - Render/Compute (Remote)
Available for hire from mid july.

2024 - 2026: Senior Unity Developer at My Neighbor Alice (Remote)
- Implemented WebGPU render pipeline for the project
- Pioneered WebGPU instanced rendering techniques for web ecosystem viability
- Reverse engineered shaderlab shaders for new render pipeline compatibility
- Created build automation tools speeding up local testing
- Implemented modular UI components and font styling systems
- Optimized terrain rendering and data management for better user experience
2023 - 2024: Lead Game Developer at Game Based Assessment (Remote)
- Developed client and backend elements as sole developer
- Designed scalable client-side architecture
- Managed Google Cloud Services for data storage
- Built Unity tools for localization, analytics, and game mechanics
- Handled technical art and asset optimization
- Managed Android deployment and release cycles

2022 - 2023: Unity Lead Developer at Dragons Lake - BlueLight (Remote)
- Refactored legacy code introducing assembly definitions
- Developed provisional backend solution with pre-designed API
- Integrated 3rd party plugins for WebGL and Ethereum connection
- Transformed UI architecture to MVP implementation
- Resolved performance issues with UniRx and Async operations
- Implemented camera effects using Cinemachine

2021 - 2022: Unity Developer at Ten Square Games - Undead Clash (Remote)
- Implemented modular analytics system for 3rd party providers
- Developed dynamic tutorial system with UI effects
- Created Unity editor tools for debugging efficiency
- Conducted performance analysis identifying bottlenecks
- Debugged third-party animation sequencing library
- Integrated multiple packages resolving conflicts on Android

2020 - 2021: Unity Developer at Heyworks - BlockBusters (Remote)
- Added modularity to analytics system supporting multiple data sources
- Developed framework for screen transition animations
- Created procedural footstep detection system
- Authored character shaders and VFX
- Created AI behavior for archer bots using behavior trees
- Fine-tuned physics and grenade throwing prediction
2019 - 2020: Freelance Unity Developer
- Developed comprehensive app localization system
- Integrated referral system Branch.io
- Integrated Firebase Analytics and In-app Purchases
- Managed end-to-end development including deployment

2009 - 2019: Game Level Designer and Lead at SteelMonkeys and Wargaming
- Established game design map development pipeline
- Wrote technical requirements for design department tools
- Authored comprehensive map documentation
- Developed WorldMachine scripts combining design and artwork
- Conducted data analysis and visualizations
- Completed DDI Leadership Training
Github highlights
Utilized parallel GPU calculations to simulate up to 8k particles with mutual gravity.
Technical Skills
Programming Languages: C#, Python, C, Python, Raylib, ImGui, Lua, Game Development: Unity, Tools development, SBP, URP, SRP, WebGL, WebGPU, Android, iOS, RenderDoc, UGUI, Editor, Zenject, UniTask, UniRx, Graphics Programming: Compute Shaders, Rendering Pipelines, GPU Optimization, HLSL, ShaderLab, OpenGL Tools & Frameworks: Git, Nix, Linux, DoTween, MathCad, Geogebra Cloud & Backend: Google Cloud, Firebase, REST APIs Data & Analytics: Tableau, SQL, BigQuery Project Management: Agile, Scrum, Jira, Confluence, Gantt, Scheduling, Roadmap, MS Project, Widespread Technologies: SQL, JavaScript, HTML, CSS, Git, Docker, Anthropic API, ChatGPT, LLM
Certifications
Education
Associate Degree in Computer Programming Minsk Radio Technical College (2009) Bachelor’s level coursework in Computer Science, Software Engineering