Eugene Bolshakov

Unity Game and Graphics Developer

Profile photo for Eugene Bolshakov
Greetings! I'm Eugene, a seasoned Game Developer with 15 years of experience in gamedev.

Specializing in Graphics Programming and Data-Driven systems. Demonstrated success in delivering high-performance game systems through technical excellence and strategic problem-solving.

Skilled at transforming complex technical requirements into optimized solutions that enhance user experience and product value. Demonstrated leadership in cross-functional teams, excellent communication skills, and proven project management experience in agile environments.

I am open to worldwide remote opportunities as an independent contractor located in the EU.

Resume update date: 06.2026

PDF version | Online version

Contact and Information

Work Experience:

2026 Apr-July Private contract - Render/Compute (Remote)

Available for hire from mid july.

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2024 - 2026: Senior Unity Developer at My Neighbor Alice (Remote)

2023 - 2024: Lead Game Developer at Game Based Assessment (Remote)

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2022 - 2023: Unity Lead Developer at Dragons Lake - BlueLight (Remote)

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2021 - 2022: Unity Developer at Ten Square Games - Undead Clash (Remote)

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2020 - 2021: Unity Developer at Heyworks - BlockBusters (Remote)

2019 - 2020: Freelance Unity Developer

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2009 - 2019: Game Level Designer and Lead at SteelMonkeys and Wargaming

Github highlights

RePaint: Network Painting Tool (Raylib, C++, 2012-2026, Open Source)

Build2 port on Raylib (Raylib, C/C++, 2025-2026, Open Source)

Per vertex depth impostor baking(Unity)

N-Body simulation using compute shaders (Unity + GPU, 2020)

Utilized parallel GPU calculations to simulate up to 8k particles with mutual gravity.

Physically accurate 0-step sky shader (Unity, 2020)

Technical Skills

Programming Languages: C#, Python, C, Python, Raylib, ImGui, Lua, Game Development: Unity, Tools development, SBP, URP, SRP, WebGL, WebGPU, Android, iOS, RenderDoc, UGUI, Editor, Zenject, UniTask, UniRx, Graphics Programming: Compute Shaders, Rendering Pipelines, GPU Optimization, HLSL, ShaderLab, OpenGL Tools & Frameworks: Git, Nix, Linux, DoTween, MathCad, Geogebra Cloud & Backend: Google Cloud, Firebase, REST APIs Data & Analytics: Tableau, SQL, BigQuery Project Management: Agile, Scrum, Jira, Confluence, Gantt, Scheduling, Roadmap, MS Project, Widespread Technologies: SQL, JavaScript, HTML, CSS, Git, Docker, Anthropic API, ChatGPT, LLM

Certifications

Education

Associate Degree in Computer Programming Minsk Radio Technical College (2009) Bachelor’s level coursework in Computer Science, Software Engineering